Invisible Sun – Return to the Actuality

Created by Monte Cook Games

Invisible Sun is an amazing and visionary new tabletop roleplaying game from Monte Cook that introduces new modes of RPG play, a unique and original setting, and an unprecedented physical production weighing in at over 30lb (14kg). "A very different approach to storytelling...Invisible Sun stands out as a revolutionary advancement among roleplaying games" —LA Review of Books Released in the summer of 2018 to Kickstarter backers, and through retail game stores, and on the Monte Cook Games website, it sold out immediately. And so we held a successful Kickstarter campaign to reprint this groundbreaking, but very hard-to-find, piece of RPG history. Reserve your copy today! Once it returns to Shadow, it's, well...gone.

Latest Updates from Our Project:

Stretch Goal Unlocked: Props Will Be Made
3 months ago – Sat, Nov 03, 2018 at 10:50:47 AM

Greetings, wise vislae—

Congratulations: You have taken us to our first stretch goal already! We’re a week into this campaign, but it’s still moving at an astonishing pace—most Kickstarter campaigns slow down considerably after the first few days, but this one has shown no sign of doing so yet.

If you are getting (or already have) the Black Cube, you’re already the owner of a selection of interesting props—seemingly common items from around Satyrine, like menus, handbills, tickets, brochures, and business cards. Many of them harbor hints, hooks, and hidden truths about the Actuality. This stretch goal has funded a new set of props, to be delivered to backers at every reward level, in PDF. It will almost double the number of props that come in the Black Cube, and will have all the mystique of those items.

Our Next Stretch Goal: An Art Book

Invisible Sun's artwork stunningly illustrates the surreal beauty of the Actuality—and the art going into Book M and Secrets of Silent Streets (both of which are through the layout process) is, if anything, even more beautiful. Featuring new art from these titles along with Teratology, The Threshold, and other supplements, this stretch goal will be a companion to the art book within the Black Cube. Like that art book, it won’t just be a beautiful showpiece—it will also be a great source of inspiration for your narrative, and a handy “show ’em” reference when you reveal new places, people, and creatures of the Actuality to your players.

We will unlock this stretch goal if we reach $166,103. It will be added to the reward levels in PDF, and in softcover to any reward level that includes “Additional books, if unlocked as stretch goals.” It will also be available in print and PDF as an add-on.

It’s a big jump to $166,103, but at the pace we’ve seen so far in this campaign, it could happen in a matter of days. That said, it’s completely normal for things to slow a bit in the middle part of a Kickstarter campaign. We’re excited to hopefully add a new book to the lineup, and this isn’t the last—or the biggest—we have in mind. Please help spread the word, and we can maintain this pace to hit this stretch goal and go on to others!

The Black Cube Has Been Called
3 months ago – Wed, Oct 31, 2018 at 12:51:47 PM

I summon the Black Cube from the Void, and I master it to shape its contents. Opening the box is difficult and dangerous. . . .

These are the opening words on the Master the Black Cube spell card, one of several spells that invoke the mysterious and dangerous Black Cube. You, vislae, have successfully conjured the Black Cube: We have funded, and the reprint of Invisible Sun and the Vislae Kit is now a reality. Thank you for helping us make it happen!

Our First Stretch Goal: Reach out and touch the Actuality

Part of what makes Invisible Sun so remarkable (in addition to the truly unique setting and the magical rules system) is the game’s tactile nature. When you receive your Black Cube, you will find that it contains, among the many hundreds of components, a large, thick envelope stuffed with props and handouts—little bits of the Actuality to share at your game table. Subscribers to the Directed Campaign also receive, in addition to adventure content, dozens of props—some physical, mailed directly to them (or their players), and others in digital form to be shown or printed at home. Menus, business cards, signs, handbills, posters, train and theatre tickets, letterhead, brochures, postcards . . . the list goes on. Few things draw players into a game world, and make their eyes light up at the game table, like well-crafted props.

So we’re further embracing this with our first stretch goal. We’ll make a new set of props, nearly doubling the quantity included in the Black Cube. These additional props will be delivered to you in PDF format—in fact, you’ll get them before the Black Cube itself.

Invitations, tickets, playbills, old letters, pages torn from mysterious books—like everything Invisible Sun, expect these items to be filled with hints, clues, hooks, and hidden truths. They’ll be a great aid in your Invisible Sun narrative. We will unlock these props and include them in every backer level, if we reach $125,207.

Doing this will require reaching more vislae currently lost in shadow. Please help spread the word to gamers who haven’t yet heard about Invisible Sun. You can find posts and tweets with the #invisiblesunrpg hashtag (or on Monte Cook Games’s Facebook and Twitter pages). Just sharing or retweeting a couple of these to your followers and friends can go a long way in reaching new backers. With your help, we’ll reach this stretch goal easily, and move on to even more!